Monday, September 10, 2007

HORDES OF CHAOS versus Dark Elves

Deploy for Victory

Game: Warhammer Fantasy Battle 7th edition
Opponent: Gary

I still hadn't completed my Daemonic Mount so we agreed to play at 1250 points again. While I had no changes to my last (winning) list, Gary had a surprise for me. Two in fact.

He dropped his Hydra in favour of two Repeater Bolt Throwers. I knew it would only be a matter of time. Gary hadn't wanted to buy these initially, instead relying on his magic and combat ability to battle my Horde but he was having trouble dealing with my Knights. To make things worse I'd upgraded them to Chosen in the last couple of games. Enter the Bolt throwers.

The Dark Elves also dropped their Noble in favour of an extra Sorceress and added Repeater Crossbows to the Dark Riders.

How would the changes affect the game?

1250 points
My Chaos Undivided mortals:

  • Aspiring Champion with Book of Secrets, extra hand weapon (Steed of Shadows spell)
  • Lvl 1 Sorcerer with 2 Dispel Scrolls (Dark hand of Death)
  • 12 Warriors full command
  • 10 Warriors full command Banner of Wrath
  • 5 Chosen Knights full command
  • 6 War hounds
  • Chariot
  • 8 Furies
The Dark Elves had:
  • Lvl 2 Sorceress
  • Lvl 2 Sorceress
  • 2 Repeater Bolt Throwers
  • 10 Repeater Crossbows
  • 16 Spearelves full command
  • 5 Dark Riders Repeater Crossbows
  • 5 Dark Riders Repeater Crossbows
  • 19 Executioners full command Banner of Murder
Terrain and deployment
The Dark Elves won the choice of table edge and took the one with the hill. I had two woods clogging up my left middle and a hill on my right middle. I also had two ruined buildings in the centre of my deployment zone.

I deferred my choice of refused flank by putting my War hounds, Furies and Chariot smack bang in the middle of my table edge. By this stage, the Dark Elves had their Spear block on my right with a unit of Dark Riders nearby. I decided to deploy the rest of my army on the right and refuse the left.

Gary split the rest of his army evenly across his board edge.

The game
I won first turn. I marched the Knights up the extreme right toward the two Dark Rider units. Both Warrior units tramped up, one either side of the hill. I pushed my War Hounds into the centre of the battlefield and flew the Furies up behind them. I was hoping that if either was wiped out, the survivors would be able to threaten the Repeater Bolt Thrower on the hill.

The Executioners got six inches on their Banner of Murder and managed to charge the War Hounds. Obviously the lone survivor fled and the Furies panicked. The murderous Druchii ploughed on trying to run past the charge arc of my Chariot. I was in serious trouble on my left flank.

The Dark Riders did their thing. One unit got in the face of my Warriors with the Banner of Wrath, while the others ran up behind the hill. Combined pointy-eared shooting killed four Warriors from my larger unit. Their magic was less successful - a miscast ending the phase and wounding a Sorceress.

I charged the Knights at the Spearelves and failed due to range, but it did leave my unit nicely behind the Dark Riders who now had to receive the charge from my Warriors. My Chariot managed to hit the Executioners flank. I moved my Aspiring Champion out of the Warrior squad and up onto the hill. He swept down the hill and into the flank of the second Dark Rider unit with Steed of Shadows. He killed two but the survivors held. The other Riders were butchered by my Warriors. The Chariot killed four Executioners who held. Although I'd suffered some early casualties I was involved in several different combats by the second turn so I thought I was in control. Both of the Dark Rider units were neutralised too, my traditional bogey units.

I lost three more Warriors from the larger unit due to shooting but the Dark Elf magic was lousy and achieved nothing. My Chariot killed four more Executioners but the Elves held. My Knights now got to slam into the Spearelves and duly killed five. The survivors foolishly remained. My depleted Warriors charged the last of the Dark Riders still battling the Aspiring Champion - unsurprisingly they were destroyed. Both Repeater Bolt Throwers missed. My Knights killed seven more Spearelves and this time the rest ran away off the table. My Chariot broke and ran down the Executioners.

My Knights charged the Repeater Bolt Thrower. The crew fled and my horsemen broke up the war machine. My Sorcerer and the War Banner combined to panic the Repeater Crossbows. My Aspiring Champ got Steed of Shadows off again and forced the Sorceress to flee. My Chariot moved up to threaten the Bolt Thrower on the hill. It had one last sting in the tail though - it put a bolt through the chest of my Aspiring Champion. I ran it down with the Chariot for it's impudence. It was sometime around here that I used my first dispel scroll!

My Sorcerer shot down the last Sorceress with Dark Hand of Death, completely wiping out the Dark Elf army in the process.

Chaos 1850 vps
DE 545 vps

  • Chaos - the chariot for defending and winning my exposed flank
  • Dark Elves - the executioners for a surprising charge
  • My deployment worked well for the second week running. Again I tried to envelop a single flank, refusing the other. This kept my army nice and compact, negating the Dark Elf speed advantage. Of course the Bolt Throwers meant the Dark Elves were actually more static! Gary's more conventional deployment meant that battle could actually be joined this time around.
  • I totally cocked up the Furies. My original plan was to fly them left up behind a wood or right behind the hill depending on where I chose to attack. I don't know what I was thinking. Fortunately, the Chariot saved the day. I will have to watch out for that banner, though.
  • Magic was fickle again. With two level two's Gary could have rightly expected to dominate my two level one's. However, I managed to get off at least four spells and only needed one dispel scroll. Who'd have thunk?
  • Gary is unsure what to do next. He is especially worried about the Knights and the Bolt Throwers just didn't work in this game. Nor did the magic. I thought adding some depth to the ranked units might help, allowing a flanking unit to counter charge. Gary favoured a more direct approach by firing his Sorceresses and hiring some fighty Nobles. I think the only sure thing is that I won't fight the same army twice.

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