Opponent: Scott Waugh
Mission: Cleanse - Gamma level
1st turn: Dark Eldar
Again, apologies for the quality of the photographs.
- Archon with Shadowfield, Punisher Helm, 5 Incubi, 2 Warriors with Splinter cannons in Raider
- 2 x 5 Warriors with 2 Splinter cannons in Raiders
- 5 Jetbikes
- 6 Hellions
Scott won the dice off to chose table quarters, naturally, so he picked the one with lots of terrain.
Squad Profuge went on the left, threatening the Ravager but also available to provide suppressing fire to the middle. I dropped Squad Imber on my extreme right, principally to face off the Jetbikes, but they could also cover the centre if required. Ferocitor started deep in my starting quarter. With his high movement, along with the Dark Eldar speed, I knew he would still contribute to the battle.
My Obliterators were to teleport in later.
I brought the Obliterators on in the Dark Eldar deployment zone, to shoot down the last Raider and claim the table quarter. The flaw in my plan was the heavy terrain. I scattered on top of a domed building, and my opponent declared I was automatically destroyed.
Remember how we classified the terrain at the start of the game? Area 3. Not impassable. I pondered for a second and then decided to pull the Oblits. This was for a couple of reasons. First, was for sportsmanship - I didn't want to get into an argument. Second, I was winning comfortably anyway and I thought I could manage without them. I hoped I wouldn't regret my decision.
I summoned the Furies off Squad Krall, and even though they scattered wildly, they still made combat with the Archon. Ferocitor hit the Incubi and wiped them out, then the Furies forced five saves on the Archon. Scott rolled a crucial 1, and the Shadowfield went out - along with any flickering hope of a Dark Eldar comeback.
Predictably, the Archon was slaughtered by Ferocitor and the Furies moved out to capture the Dark Eldar deployment zone. Game over, pretty much, but there was one footnote.
Scott survived the game with a single Raider.
I captured the three scoring quarters and picked up another massacre.
Result: Win- You massacred 'im
- I know how dangerous Dark Eldar can be, but I also know they depend on a good first couple of turns. They either win big or lose big, depending on the early game, and Scott had appalling luck in the first turn. He gambled on a very aggressive start and it didn't pay off. Them's the breaks.
- I was having a few bad dice rolls myself. I had lost all the rolls for table quarters and first turn, and I hadn't gotten any reserves before the third turn. With two massacres under my belt and the army playing well, I was praying for better dice in my third and final game. I would need them as I knew I'd be playing a tough army; they would also have scored two massacres and we would meet on the top table.