Opponent: Ashley Eddon
Mission: Cleanse - Gamma level
1st turn: Space Marines - Dark Angels
The first thing I have to do, before I report the battle, is to apologise for the state of the photographs. The hall was very dark that day so many of them are blurred and shaky. I have still included them anyway in the hopes that they will help convey the action better than my rambling words alone can.
Space Marines - Dark Angels
- 5 Terminators
- 2 10 man Tactical squads with Plasma cannons and 1 Rhino
- 10 Devastators with Missile Launchers and Plasma cannons
- Commander with Lightning claw
Terrain and deployment
Ashley won the roll to choose the table quarter and picked the one with a large wood in it.
As you can see in the photo above, Ashley set up around the fringes of the wood, with his Marines in nice, neat firing lines. I took the opportunity to place my infiltrating close assault unit (Squad Infractis) on the opposite side of the woods, out of sight and within striking distance of virtually all of his units.
Ashley won the dice off and elected to go first.
Ashley pushed his Terminators 6" toward my lines and killed four Marines from Squad Abraxar in his shooting phase. The rest of his army stayed put, save for the empty Rhino, which he pushed down my right flank, toward Squad Profuge.
We didn't bother to tot up the scores as it was clear I'd won comfortably; the Obliterators would have moved to take one quarter, I had brought up Squad Profuge to take the Dark Angels starting quarter and Squad Imber (the Havocs) held the last scoring quarter.
Result: Win- You massacred 'im
- One game, one win. So far, so good. To be honest I knew I should win the game as soon as I saw my opponent's army. Plasma cannons aren't as good as they once were with the new blast rules and 10 man Marine squads are just too inflexible, especially in 1000 point games. Still, you can only beat what is in front of you, and when I failed to kill a single model in my first turn of shooting I began to get a little worried. Like my test games, the battle turned when my Furies and Obliterators showed up on turn 3.
- My dice were really beginning to worry me after this game. Like my test games I lost the roll to pick table quarters, lost the first turn and my deep strikers were late arriving. Maybe it was because I was awarded competitor number 13? To be fair, though, placing the first unit on the table is a big help. It meant I could force Ashley to set up deep in his deployment zone and position my infiltrators nearer to his starting quarter.