Opponent: Eric Hoath
Mission: Cleanse - Gamma level
1st turn: Chaos Space Marines - World Eaters
One final apology for the general rubbishness of the photos, and then on with the show...
Chaos Space Marines - World Eaters
- Tooled up Lord on Juggernaught
- 3x8 Khorne Berzerkers
- Dreadnought with 2 Close Combat Weapons
Terrain and Deployment
This type of table was exactly what I was expecting in terms of terrain before I came to the tournament. It was dead flat, with only three stands of trees towards the edges of the board, and one small rocky outcrop in the centre. Eric won the dice off to choose table quarters and after a lot of deliberation chose the one with most cover, containing two forests. In my opinion this was a mistake, as he would have to leave the cover to attack my army and I would have totally clear lines of sight between all of my shooty units.
Squad Profuge sneaked into a wood on my right. Ferocitor, my Lord, began behind the rocks in the centre of the table. Squad Krall went on the left of my starting quarter with Squad Infractis infiltrating beyond them, behind a wood on the extreme left of the table. I planned to bring the Furies on from Squad Infractis to capture the enemy deployment zone if I was doing well, otherwise they'd have to help defend my starting quarter.
Eric won first turn, and his Berzerkers did their thing, raging toward Squad Abraxar. Predictably, the Exigators squad was torn apart by the frothing madmen. On the left, one Khorne unit was drawn off to Squad Infractis, as they were nearer. Excellent, I was already beginning to break up the enemy assault.
Eric split his attack still further in turn two as he tried to threaten each of my squads.
After two turns, and four assault phases, the Berzerkers finally cut down the Exigators for the cost of three Marines. The Lord and the Berzerkers he had joined split left and just failed to contact Squad Krall. Phew!
I shot pretty much everything I had at the Lord's squad and took them down to just one model. I even caused a lucky wound on the Lord.
Meanwhile, on the left flank the Berzerkers failed to rage and got tangled up in the forest. That left them a tempting target for Squad Infractis. I stepped up, dropped one with bolt pistol fire and then got stuck in.
My final assault was with Ferocitor. I charged him into the five Berzerkers on the rocks and took four of them down without taking a wound in return. Result!
This was a crucial turn for Eric as he was up against the ropes. His Dreadnought came up trumps for him and raged 12", right into the combat with Ferocitor. Now I was facing something like seven strength 10 attacks from the Dread and four strength 8 attacks from the Berzerker champion in my next assault phase. Ouch.
The Aspiring champion caused two wounds with his power fist, but I was still more than happy with the outcome.
With the fall of Squad Profuge, Eric had a virtually full squad of Berzerkers to sic on Ferocitor. My Lord went down under a flurry of chainaxe blows, although he managed to drag three Marines down with him. That left the Berzerkers out in the open in front of Squad Imber, and they were reduced to a single model.
I was absolutely stunned. I was sure the rules said nothing about the game ending automatically upon the destruction of a force and that proved to be the case. Still, Eric insisted, so we turned to the judges. They said the rules were unclear and we had to dice for it. Eric won, so I had officially scored a Decisive Victory, rather than a Victorious Slaughter. Unbelievable!
Result: Win - Decisive victory
- I have to say that this little episode at the end threatened to spoil what had been my favourite game of the tournament. Otherwise, Eric had been a good, solid opponent, with a decent knowledge of the rules which meant we could actually get on and play the game quickly. In the event I decided to just 'suck it up.' I had won all three of my games, which had been my target at the start, and I knew I was in with a good chance to win the whole tournament anyway.
- I was really optimistic when I saw the table and opposing army for my final game. The lack of terrain meant I had a massive advantage as a mainly shooty army, and I have played against Khorne armies numerous times, so I knew their strengths and weaknesses. Eric played right into my hands with his choice of table quarter and splitting his army during the game, so it was all pretty straightforward. He had no long range fire support and no really quick units (like Flesh Hounds) so his army was pretty one dimensional.