Opponent: Gary
Campaign: Destroy the Gargant campaign game 9
Mission: Breakout
1st turn: Orks
Points: 1500
Location: Celebes, Salazar systems, Skolarii Sector
Background: Reeling from the Ork attacks, the Daemonhunters find their escape route cut off by fast moving Ork forces and the noose closing quickly. The Daemonhunters must smash their way out of the trap or all is lost.
Well, well, well. Two losses on the bounce and suddenly Severus has his back against the wall and MUST win to keep the campaign alive. Since this was potentially the last game of the campaign we decided to up the points value to 1500 points each.
Daemonhunters
- Inquisitor Lord Severus, Master-Crafted Daemonhammer, Bolt pistol, Holocaust, Icon of the Just, Consecrated Scrolls, 2xAcolytes, Power Armour, Bolt Pistols and Close Combat Weapons, Acolyte with Laspistol and close combat weapon
- 2 Daemonhosts
- Inquisitor Kurven, Psycannon, Power armour, Emperor's Tarot, Hammerhand, Gun-servitor with plasma cannon, 2 veterans with plasma guns, 2 sages, Mystic
- Squad Matoso, 8 Inquisitorial Stormtroopers, Veteran, Bolt Pistol, Power Weapon, 2x Flamers, Rhino with extra armour, hunter-killer missile, smoke
- Squad Vargas, 5 Stormtroopers, 2x Plasma Guns
- Armoured Fist Squad (inducted Imperial Guard) Sergeant, Close Combat Weapon, Laspistol, Flamer, Chimera, Multilaser, Heavy Bolter, Smoke Launchers, hunter killer missile, heavy stubber, Searchlight
- Infantry Platoon (inducted Imperial Guard) Command squad, junior officer with power sword and plasma pistol, medic, vox caster, 2 plasma guns, Infantry squad missile launcher, grenade launcher, vox caster, Infantry squad missile launcher, grenade launcher, vox caster
- 3 Sentinels, 2 Multilasers, 1 Autocannon with extra armour and improved comms
Orks
- Brazhak Snitchtongue, Warboss, Mega Armour, MegaBooster, CyborkBody, 5 Brazhak Bully Boys, Nobs, Sluggers, Choppas, 'eavy Armour, 1 wartrukk, big shooter
- 16 Greengobs Slugga Boyz, 3 Rokkits, Nob, Iron Gob
- 10Tusk Sharpeye Shooter Boyz, 2 big shootas
- 5 Bang Boyz Tank Busterz, 3 rokkits
- 10 Grots, Slaver with grabber stick
- 11 Shoota boyz, 3 big shootas, Nob
- 5 Warbikes
- 3 Killer Kanz, Big shootas
- Dreadnought, 2 Rokkit Launchas
Terrain and deployment
This mission places the Daemonhunters in the centre of the board and the Orks in two distinct groups on either side of them. My plan was for the static elements of the Daemonhunters army, mainly the Imperial Guard, to hold the hill in the middle of the table and hold up one group of Orks while the rest of the Daemonhunters army made a break for it in the opposite direction.
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With Severus' retinue being wiped out by more shoota boyz fire and the Sentinel being taken out by the Ork Dreadnought, the Daemonhunters couldn't possibly win the game. Severus did the only respectable thing and turned to face the Ork Warboss in single combat.
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Result: Loss
Aftermath
That's it, after nine games and almost as many months - the end of the campaign! The Orks win and Gary has bragging rights until we fight another campaign.
As far as this game goes, I was robbed! We had already fought this game before earlier in the campaign and it was one of the few as Daemonhunters that I won. Their speed combined with the Orks relative lack of speed gives the Daemonhunters an advantage. That was blown away in this game when I lost two vehicles to glancing hits on the same turn. That cost me the game as not only did I lose their mobility on the tabletop, but I also lost units that could have exited the board.
It was all down to that surprisingly effective Ork shooting. The Killer Kanz and Ork Dreadnought did for the Sentinels as one after another went down to long range sniping. I just couldn't get the good rolls on the damage tables against the Kanz as once more they survived the game.
So what started off as a relatively comfortable battle for me soon descended into a desperate scramble and then a sound defeat.
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