Mission: Pitched Battle
Background: 946.M41 Commissar Yarrick gives Captain Kennell his first campaign in the Skolarii Sector. Mias has been invaded by Orks thought to be part of Ghazghkull's horde. Kennell's task is to recapture the planet for the Imperium and try to track down the Beast of Armageddon.
1st turn: Imperial Guard
- Command Platoon 77, Captain Kennell, Junior Officer, Honorifica Imperialis, Company Standard, Medic, Missile Launcher
- Anti tank squad 3, Lascannons
- 8 Stormtroopers, 1 meltagun, 1 plasma gun, deep strike
- Infantry Platoon 1
- Command Squad 36, Junior Officer with power weapon and plasma pistol, 2 meltaguns, 2 plasma guns
- Infantry Squad 501, Missile Launcher, Grenade Launcher
- Infantry Squad 541, Missile Launcher, Grenade Launcher
- Infantry Platoon 2
- Command Squad, Missile Launcher
- Infantry Squad 609, Missile Launcher, Grenade Launcher
- Infantry Squad 812, Flamer
- 20 Conscripts
- Basilisk Indirect fire
Orks - Feral
- 3 large ork mobs
- Large Gretchin mob
- 3 'guntrukks' with orks with 3 big shootas inside each
- Warboss with power claw
With the number of missile launchers in my army I knew I would have a good chance at smacking down vehicle-heavy armies but I really wanted to try my Guardsmen out against a horde army. Steve stepped up to the plate with his feral Orks, an army I had clashed with a couple of times before with my Chaos army.
Scenery was sparse on this 6x4 foot table (as we knew it would be down at Warhammer World) with a large wood in the centre left of the table and spots of small stuff scattered around and about.
I set up largely on my right-centre with good fields of fire across the board. I began with the Basilisk and Command Section 2 on my extreme left, in some low ruins. Steve set most of his infantry up as close as possible, many behind the wood, the rest screened by the gretchin. He had one of his 'guntrukks' in the middle, and one on each flank.
I won first turn and went for his trukks first, blowing up one and immobilising the other. In the next turn I destroyed the third and was feeling pretty good about the game. But I made two big mistakes.
The first was with the Ork footsloggers in the middle of the board. Steve got entangled with a unit as it tried to pick its way through the forest so my main priority was the Orks in the open on the centre right, behind the grots. They had to weather a torrent of fire on the way to my lines and just before they hit, I had an idea. If I could wipe out the grots the Warboss would be the nearest target to my lascannons and they could instantly kill him.
I poured all of my fire into the little gretchin, instead of shooting the Orks behind, wiping them all out. Then I proudly declared my lascannon shots against the Warboss. Steve pointed out that the Orks in the wood were closer and could be seen by the lascannons. Sure enough, they were 5 inches from the edge of the wood and the unharmed Warboss duly contacted my front line, 20 angry Orks not far behind.
The game ebbed and flowed as I whittled the Orks down at the cost of unit after unit of Guardsmen, until finally only the Warboss and Kennell's understrength Command section were left on this side of the board.
My second mistake was the deep striking Stormtroopers. I should have brought them on to finish off the squad in the immobilised trukk but mistakenly thought that Ork big shootas were ap4, not ap5. Instead I dropped them on my left, and although they caused considerable damage to the Ork unit in the wood they were wiped out in return.
That left the Orks in the trukk to claim one quarter and my Command Section 2 to claim one quarter for the Cadians.
Result: Another draw
Imperial Control: Unchanged
Kennell's Commendation: Command Section 2 who again survived the game and won me a table quarter.
- Overall I was pleased with my Guardsmen, having taken a 100+ Ork army down to less than a dozen models. Having said that, I was under 10 models myself. I think if I'd not made those two crucial mistakes I could have won the game.
- I still can't get those deep striking Stormtroopers right; I either roll so badly for their reserve rolls that they make no impact on the game, or I bring them on in the wrong location. More practice required.